![]() ![]() AppendAudioTrack (track0, Track1) BlankAudioBuffer Structures (types), complete arraysĪnd strings always by reference. Value (unless explicitly noted otherwize). Procedures for handling audio I/O in usingĪudio/Wave related procedures and functions:Īll simple numeric parameters are passed by FFT and DFTįunction have been revised since version 5.46. ![]() ![]() Also the mci functionsįor CD access have been changed as we placed them in the library. Since version 5.00 we have added support for real time granular synthesis in Note that some functions and proceduresīuild on functions and procedures included in out math library. Of digital audio processing comes in handy. Studio 6.0 from Microsoft, but now it is also available online). (We use the documentation packed with Visual To fully understand the source code it is mandatory to have access to the MSDNĭocumentation for the Win32api. by lack of time and collaborators- unanswered in this brief reference guide. Scanning through the source code will likely clarify questions that we left Once unzipped, these files will be found on your G_wave.inc & g_wave.bi contains only audio related tasks that can be integrated The source code for the functions explained in this chapter is in the following This file has to be included in your source to get access to the library functions. The library g_lib.dll and g_wave.dll can we found in g_lib.bi and g_wave.dll. The declarations for all audio related procedures and functions residing in Be carefull and warned.Īs yet, continuous playback (as well as continous recording) of these mixedġ6 tracks is only possible on reasonably fast PC's. Sum of data in these tracks exceeds the memory of your PC, you may encounter The sample data are stored in 16 individual dynamic globalĭword arrays AudioTrack0() to AudioTrackF() residing in gmt_lib.dll. Each channel can be configured for input or output (recording / playback)Īnd makes use of an individual Waveheader structure, residing in the globalĪrray WavHdr(0 TO 15). Internally the GMT_Audio support makes use of a maximum of 16 audio channels Not only the functionsīecame easier to use, but also they are now quite a bit more flexible. Thus we changed most of the audio related functions. Since our release version 4.20, this module went through an almost complete Module 8: AUDIO related procedures and functions Audio and Wave functions and procedures for using the Win32Api ![]()
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