Of course, the goal is to be able to finish stages without using solutions. You can also buy packs of five for 99p, or earn a single solution by watching a video. You only get five of these, though they regenerate over time. Most levels in each pack are unlocked from the start, which gives you a handy escape if you’re struggling with a stage – there are always plenty of alternatives to try.Īnd if that’s not enough, you can use solutions – step by step guides to completing stages. You don’t generally need to complete a stage in order to unlock the next. You need to pay 99p apiece to download the other two. There are 120 levels in total in Dungeons & Zombies, split evenly across four packs, two of which are available from the start. They serve as obstacles for you, but not for your undead adversaries. Then there are fires, which are like bone piles that can’t be removed. You can’t get past these, but zombies will helpfully eat them for you as long as you can send them running in the right direction. Given the choice between you and a brain, a zombie will choose the brain every time, scurrying away in the opposite direction for a single move. Firstly, brains, which attract zombies when you rouse them. Not only do you have to avoid zombies, but you have to lure them away from the exit. The second, trickier obstacle is the fact that you can’t leave if a zombie is watching you. The first is the possibility of being killed by a zombie. You have two main obstacles to reaching the exit. If you succeed, your zombie pursuer carries on until he hits a wall or other obstacle. the same row or column – they start squirming impatiently.Īfter your next move they dash in the direction of the square you were standing on when you roused them, meaning you need to use that move to get out of the way. As long as they remain undisturbed, these zombies just stand there staring into space, but if you get into their line of sight – i.e. Zombie ModeĮach dungeon also has its own complement of zombies. You move between these squares by sliding up, down, left, or right. Or, more accurately, without getting destroyed in a blue tornado by a zombie.Įach dungeon is a different shape, with different features such as pillars and pools of water, and each one is made up of grid squares. Casual it is not.īased loosely on sliding puzzle game Sokoban, Dungeons & Zombies simply involves reaching the exit of each stage – stone steps disappearing into darkness – without getting chomped by a zombie. Depending on your level of puzzle-solving prowess, it may even feel more like a trick than a treat. It sees you playing as a big-eyed cartoon child trying to navigate a series of dungeons while avoiding gormless-looking zombies.īut the gameplay is anything but adorable. For a zombie game, Dungeons & Zombies is pretty adorable.
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